Materials: Game board, four player tokens, 12 pennies, four dimes, one dice, four player cards.
Switch is a game in which players race from start to finish, landing on “switch” spaces and other spaces with consequences as they go. Additional elements include pennies and a dime, all of which can be used by players to propel themselves forward and others backwards.
- To begin, each player chooses a distinct player token, which will be used to move around the board.
- Each player then rolls the dice. The person who rolls highest goes first. If there is a tie, have a roll-off to resolve it. After that, turns rotate clockwise from the person who goes first. Players move the same number of spaces as the number on the dice that they roll.
- The player indicators found at each corner of the game board signify who each player is (player 1, player 2, player 3, player 4) and correlates directly to the player cards.
- Each player is given three pennies, which can be used at any time throughout the game at the beginning of a turn. Only one penny can be used each turn. If a player chooses to use a penny, they discard it in the center of the board, sacrificing their roll for that turn. The player then chooses one person they would like to send backwards three spaces. The player then rolls the dice. If they roll a 4-6, the chosen player must move backward three spaces. If they roll a 1-3, nothing happens.
- Each player also receives one dime, which can be used any time after the first turn. Once used, a player must is given the ability to multiply their roll for that turn by three. By using the dime, players sacrifice their following turn. Discard the dime in the center of the board once used.
- When a player lands on a “switch” space, remove that particular player’s player card from the deck before shuffling the remaining cards face down. Then, allow the player who landed on the space to choose one of the face down cards randomly from the other player who shuffled the deck. Whoever’s card they choose they must switch spaces with on the board.
- Additionally, if a player lands on a “slide” space, they must follow the directions of the space, either sliding forward or backward. Sliding onto a “switch” space takes immediate effect for the player affected.
- If a player lands on a +/- space, the effect takes place immediately for the player, causing them to either move forward or backward depending on the space. If one of the +/- spaces forces a player to land on a “switch” space, it also takes immediate effect, following the same procedure from rule #5.
- There are two special spaces on the board. The “switch 1st” space causes the player who lands on it to automatically switch spaces with the player on first. There is no random drawing component for this switch space. The “back to start” space forces any player who lands on it to go all the way back to the start space on the board.
- When a player nears the end space, they must roll the exact number to win. If they are exactly four spaces away, for example, the player must roll a three to win.