The Legend of Zelda: Ocarina of Time

Ocarina of Time is a huge part of why I love video games and, seeing as my blog’s name is influenced by this game, it makes a lot of sense.

Growing up, I remember playing this game and the sense of enjoyment I got out of it.  I needed a strategy guide at the time because I was so young when I first played it, but it didn’t matter because everything about the game captivated me.

You would think that a game without voice acting wouldn’t appeal to most people, but it actually  serves as a positive when you look at the game collectively.  It requires the person playing the game to pay attention to every minutely beautiful detail the game has to offer.

If you haven’t played the game there are some things you should know.  Ocarina of time has been voted the greatest video game of all time, scoring perfect 10’s by multiple well known video game websites.  You might ask yourself, “why?”  Well, there are a few reasons.

Many games have something called an overworld, which serves as a sort of central area that then branches into the main levels of a game.  Ocarina of Time’s overworld, Hyrule Field, is probably the most brilliantly crafted overworld in any video game ever.

It is graphically and optically appealing, as you can see certain key areas outside of the overworld and the design itself is expansive and mysterious, which is an important element in any adventure game.  It also switches between day and night in Hyrule Field, which is awesome because it gives the player a sense of time and adventure as you travel from location to location.

An artist’s depiction of Hyrule Field

The true beauty of this game lies within your connection to the character, Link.  The creator of the game, Miyamoto, specifically said that the name “Link” refers to the link between the person playing the game and the character himself.  His sole focus was to create a strong connection between the person holding the controller and the character so that players would feel as though they themselves were on an epic quest to save Princess Zelda and stop Ganondorf.

As far as the controls go, they are completely fluid and easy to figure out.  The “C” buttons are designated for items that you acquire throughout the game, while the “A” button serves a variety of action commands depending on Link’s environment.  The “B” button is used for attacking with your sword and the “Z” button allows you to lock on to targets or strafe left, right, forward, or backwards.  There are a few other controls, but those are the main ones and they work beautifully.

Aside from all the technical aspects of the game, the story is what truly makes Ocarina of Time the greatest game ever made.  The time travel element of the game creates two completely different atmospheres when you switch between Young Link‘s time period and adult Link’s time period.  Although it seems rather odd to jump seven years into the future or seven years back into the past, it actually serves to make the game much more diverse while also adding a level of depth.  With two unique worlds comes two different sets of locations and chains of events that may only be able to take place during one time period.

Fishing, one of my favorite mini games

My favorite thing about this game is that if you want to take a break from the story line, you can always find something extra to do no matter what location you’re in.  Because I love side quests so much, I can just go crazy with Ocarina of Time.  From fishing, to finding a woman’s lost dog in the middle of the night, you’ll be sure to be entertained.  Not only that, but many of the side quests tie into the actual story.  There are so many mini games, subplots, and hidden locations that you’ll never get bored.

I could go on forever talking about every minuscule detail about this game, but the bottom line is that Ocarina of Time revolutionized the world of video games.  From the time you wake up in your bed in Kokori Forest, to your final battle with Ganon, this game never fails to impress.

About Joel

Live, love, play video games.
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